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| Resistance 2 Revealed; coming this Fall 2008 | |
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| Topic Started: Jan 12 2008, 12:39 PM (724 Views) | |
| Ninja | Jan 12 2008, 12:39 PM Post #1 |
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2008.06.11
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From the latest issue of Game Informer:![]() Several infos posted at Neogaf: - HUGE cooperative game. EIGHT-PLAYER story-driven campaign along side single-player campaign. SIXTY-PLAYER Competitive modes. HUGE United States Landscapes as backdrops. - "It is, in short, a tour de force for the untapped might of the PlayStation 3" - Narrative stays with Hale the whole time, ot Rachel. Hale shot down in Iceland, escapes to US and becomes part of program called Sentinels. - Chameleon. Stalker with total cloaking ability. - Overcoming stigma that boss encounters don't work in FPS games. - Eight player coop over PSN, two player local. - CLASSES! Unique character with one of three basic templates. Tank with heavy weaponry, special ops for distance (bullseye modified with zoom), medic. - Online matching, standard difficulty discarded for scaled challenges for team skill. - Partially randomized geometry. Levels are different with each playthrough. - Again, 60 players online. Want sense of epic battle, dont want fast-furious gameplay to be focus, more focused on squad v squad. - Will log into smaller four-to-eight man lobbies for each squad, encouraging communication and camaraderie, squad will be tasked with a particular objective. careful level design aims to deliver intense combat zones or small team conflicts that flow within arena of larger battle. - Dedicated gaming community with stat servers for faster matchmaching than any console game of 2007. Full-featured profile pages through myresistance.net will incorporate social networking concepts. open clan and party system to encourage community, no player invites needed. - Aiming to deliver mobile-phone-quality sound. - Further tapped power of PS3... more enemies onscreen, better AI, better lighting and shaders (SCREENSHOTS LOOK AMAZING!!!). More comples normal mapping and detail mapping combine to deliver textures that look amazing from afar and at extremely close distances. - AI getting a lot more attention. Will scaled on-the-fly to players perspective and viewpoint aka enemies closer to the player will actually have more sophisticated AI routines than those further away. assailants in your direct field of view received heightened intelligence. Easily more cunning than before. - Listened to complaints; working on solution to long checkpoints and health system. not positive what final solution will be. - "Our time playing was a blast"... each character class contributes in a unique way and "we loved the strategy-laden medic"... unique sense of teamwork. - Mysterious "Cloven" - "Resistance 2 will be too epic to dismiss as anything but one of the biggest, boldest, and most high-reaching titles of 2008. It's a game that won't be ignored." Scanned pics: ![]() ![]() ![]() ![]() Can't wait. Bring it on, Insomniac! |
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| edv | Jan 12 2008, 12:42 PM Post #2 |
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yeah mari2 main FPS sampai muntah... :lol: game peberet Pak Nyet...
:P
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| Ninja | Jan 12 2008, 12:47 PM Post #3 |
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2008.06.11
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Ko takde ke game ni, ed? |
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| edv | Jan 12 2008, 12:52 PM Post #4 |
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ler ada la.kan aku belik PS3 dgn ko.lupa ke?dan game ni gak yg ko suh beli... :lol: |
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| zio | Jan 12 2008, 07:02 PM Post #5 |
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Wuh! Ada 8 player coop! Thats the best news. |
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| NEOARDI | Jan 13 2008, 03:50 PM Post #6 |
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Yg dulu 40 mp pun dah havoc, ni pulak 60.......
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| engineered_miri | Jan 16 2008, 05:31 PM Post #7 |
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tiba2 rasa nyesal pulak jual aku punya ROFM adeh
60 online.. perghhh |
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| edv | Jan 17 2008, 12:00 AM Post #8 |
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beli balik beli balik... :lol: |
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| Ninja | Jan 17 2008, 02:51 PM Post #9 |
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2008.06.11
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New scans... ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]()
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| aYUSmi | Jan 17 2008, 03:06 PM Post #10 |
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Junior Member
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walaweiii damn cun..
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| Ninja | Jan 26 2008, 12:39 PM Post #11 |
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2008.06.11
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Resistance 2 Official Screenshots Released![]() ![]() ![]() ![]() ![]() ![]() [/big]
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| akubeejays | Jan 26 2008, 12:56 PM Post #12 |
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Newbie
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Macam cloverfield pun ada hahahhhaa |
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| Ninja | Jan 26 2008, 01:32 PM Post #13 |
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2008.06.11
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Aa.. tu'lah.. ada orang kata J.J. Abraham tiru Resistance nyer monster concept.. ada 4 bijik mata.. :lol: |
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| sicknsore | Jan 27 2008, 05:22 PM Post #14 |
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Resistance Evolution![]() ![]() ![]() ![]()
Source : PSU |
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| Ninja | Feb 25 2008, 11:44 AM Post #15 |
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2008.06.11
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Resistance 2 Set For Fall, Possible Demo Coming In July? Insomniac sent out a press release yesterday, in which they announced their "Nocturnal" tech-sharing initiative. This source code, specifically designed for use with the PlayStation 3 "will share elements of its technology source code and presentations free of charge with the worldwide development community." It's a bold endeavor to be sure, but for most gamers, something more appealing was included in that release. Here's a portion of the text that sat at the tail end of the document we received outlining the "Nocturnal" program: "Insomniac Games is currently developing Resistance 2(tm), which will release this fall, exclusively for PlayStation 3." Now, Spong speculates this means we'll be seeing a playable demo in July, considering an Easter Egg they located in a recent video that hinted at more enemies and an upcoming demo. Remember, one of the first demos available on the PlayStation Store was for the PS3 launch title, Resistance: Fall of Man, so it would stand to reason that Insomniac would do it again. But either way, the press release has essentially confirmed Resistance 2 for the fall, which is excellent news. Some had considered the possibility of a holiday 2008 release, but it looks to be arriving even earlier than that. We'll be sure to provide the official release date when Insomniac is ready. Source: http://news.spong.com/article/14865?cb=184 |
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Bring it on, Insomniac!





:P


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7:39 AM Nov 21