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| LittleBigPlanet Official Thread; out now | |
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| Topic Started: Mar 8 2007, 11:06 AM (1,651 Views) | |
| NinjaTM | Mar 8 2007, 11:06 AM Post #1 |
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![]() LittleBigPlanet: The User Defined Game LittleBigPlanet is an upcoming puzzle platformer and world creation video game for the PlayStation 3, first announced on 7 March 2007, by Phil Harrison at the 2007 Game Developers Conference in San Francisco, California. It is being developed by Media Molecule, a British company founded in part by Rag Doll Kung Fu creator Mark Healey, will be published by Sony Computer Entertainment Europe and is due for release in October 2008. A public beta version of the game was previously scheduled for the summer of 2008, but it was later confirmed that only private beta testing would take place, with the possibility of a publicly available demo before the full game is released. Gameplay In LittleBigPlanet, players control small characters (nicknamed either "Sackboy" or "Sackgirl", owing to their material and appearance), each of which can jump, move, and grab objects. Players can use their abilities to shape and develop the highly manipulatable environment to build custom spaces either individually, collaboratively, and/or competitively. Levels focus on co-operative, physics-based gameplay, and players can use mechanisms such as cogs and blocks to build anything from small level parts to large, complex worlds. The game will also allow opportunities for players to acquire new skills and tools. A major focus of LittleBigPlanet will be on the global community features through the PlayStation Network for players to interact and share their "patches" - levels and other modifications - as well as online play. Players can navigate their way through the world by jumping, pushing, grabbing, running to overcome numerous puzzles provided by the game's robust physics engine. Players will also face physics-based enemies ranging from the small such as burning logs, to big "bosses" built around one of six AI "brains" available in the player's toolset. In addition, harmful objects can be placed in the game, such as pits of fire and being "squished" or flattened by an object that cause the player to restart that section of the level; players pop and roll out of restart points nearby. A scoring system is also in place, in the form of a time trial with a start and end gate and players collecting world items such as sponge. Scoring is based on both time and execution of the level. Dangers All objects and surfaces can have "dangers" applied to them. Any object can be set on fire, electrified, or frozen and the character will react differently when it comes on contact with each of them. Fire will singe the character if it is touched briefly but he will die if in contact with it for a longer period. Similarly, electrified items will electrocute the player and eventually kill him if he is in contact with it for prolonged periods. Prolonged contact with frozen objects will set the character into a block of ice. During this time the player cannot move but the ice cube acts under the physics of the game and can therefore slide around and be pushed around by other players. Explosives are also to feature in the game. The player can also be crushed if trapped under or between heavy items. Objects Objects are made of many different, selectable materials, such as felt, wood, metal or sponge. The materials act realistically; wood does not change shape when you stand on it or grab it, while felt "squishes" and deforms. Objects are selectable from a pull-out menu, nicknamed "Pop-It" , accessible at any point during play. Usable items are not limited to physical objects; from the "Pop-It" menu "stickers" are also selectable. These "stickers" are pasted to any object or wall throughout the world, limited only by the player/level creator's imagination. The stickers can be created from photos taken from the PlayStation Eye. A resource system is also in the game, where sponge and other items are collected by the player in order to fuel their ability to build new objects. Player control Players can jump, move, and grab objects by using the controller. The analog sticks are used for movement and camera control during the game, but may also be used to move a characters' arms by pressing a certain button to swap between functionality. The head can be moved by using the SIXAXIS tilt control. Character movement will also be based on how hard the controller is used, much like pressure sensitivity; for instance, when the L2 or R2 triggers are held (for the left and right arms respectively), by jerking the analogue stick, the player is able to slap another player inside the game. Grabbing is also a key ability; it allows a character to pull an object, or even another character, in whatever direction they are currently moving. This allows, for example, a chain of players to hang off a rope when only one character is actually grabbing the rope. Also, it allows a jetpack-equipped player to carry other players through the sky. Emotions are also a controllable aspect of the characters. Aside from the normal expression the player's avatar exhibits, the player also has a choice of four different emotions to show, each emotion triggered by a different directional button on the controller's D-pad. Starting from the upward directional button and going clockwise, the emotions are as follows: happy, angry, sad, and nervous. Each emotion has three different levels of intensity, the emotion growing more intense with each consecutive press. Additionally, when two or more players make an emotion at the same time, they will interact with each other. Kyle Schubel of SCEA also mentioned they want to expand the emote system even more. User-created content LittleBigPlanet has integrated content-creation tools for the player. Any level or individual object can be edited by the player. This includes those which ship with the game, are created by other users or are created by the player. The user can jump in and out of edit mode at any time by pressing the down button on the d-pad. These tools enable the player to dynamically place, edit, morph, rotate and interact with objects within the game world. The tactile design of the objects and materials available (which include springs, cogs, ropes, levers, motors, cloth, wood and sponge) react as at the player would expect when under game physics. Players will also have access to a range of pre-made objects, such as vehicles, which are shipped with the game or user-created objects which can be given as rewards by the creator for completing his or her level. The player may place stickers onto the objects in their level. These stickers can be images included in the game or stored on the user's hard drive, photos taken using the PlayStation Eye camera or screenshots taken in-game. From here, levels can be uploaded onto the game's servers where other players can download play and edit them. When levels are created, the player can choose to provide a reward for completing the level. Objects given as prizes can then be used in the player's own level, however they are not able to provide it as a reward. The developers hope that this will help expand the share aspect of the game by encouraging users to discuss others' levels with each other and in turn exponentially improve a level's popularity. Character customisation The player may customise their character in a range of ways. They are able to select a base colour and texture for their Sackboy from a range of materials and designs. They are also able to create items for the character to wear such as masks and clothes as well as give them pre-made items including swords and capes. The game will also feature items based on other PlayStation 3 franchises such as a Killzone 2 mask and character models based on Kratos from the God of War and Snake from the Metal Gear Solid series. Multiplayer LittleBigPlanet features a range of multiplayer options. The game can be played online with up to 4 players, locally with up to 4 players or with a mixture of up to 4 online and local players. Users can play together in both the level builder and when actually playing a level. How multiple users play with each other is dependant on the design of the level and how the users choose to play allowing the players to choose whether they play cooperatively or battle against each other to get to the finish line first or collect the most sponge. |
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| sicknsore | Mar 8 2007, 02:56 PM Post #2 |
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Advanced Member
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interesting.. love that fur soccer ball and tomatoes thingy.. looks real..
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| disket | Mar 8 2007, 03:05 PM Post #3 |
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Tukang Tapau
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Wow way cool! |
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| NinjaTM | Mar 8 2007, 04:45 PM Post #4 |
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I like the part where the last doll (the white color), always left behind, but the others will wait for him. So cute.
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| sub_zero | Mar 16 2007, 04:31 PM Post #5 |
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PS3/P/2/1 Gamer
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wow.. it's fun if you can play online with 4 other people just like in the youtube demo.. |
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| sicknsore | May 17 2007, 08:28 AM Post #6 |
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More details and screenshots !![]() * The SIXAXIS controls are amazingly intuitive: the D-pad selects a variety of facial features, the analog sticks act as ways to wave your arms (L2 and R2, when pressed, allow independent arm movement with the two sticks), then tilting the controller actually moves the character's head. Combining these all in a variety of ways will cause the character to move differently (dejected shuffle, happy jaunt, etc). * Your character is the game's star and designer, from the article: "A button press brings up a thought-bubble menu system, and a cursor that's tethered to your character by a luminous colour-coded kite string. With this you can place objects in the world, decide their physical properties, move them, reshape them, create new ones from scratch, apply stickers, paint pictures, add sound, import photos, design costumes ..." * No word on a submission process for getting these levels out there for others to play, but the possibilities are huge and there's nothing like watching some friends come over and try to play your impossible level designs. A worry is cost -- copyrighted material (like a Mario Bros. stage remade), porno plastered everywhere, etc., will really add up the cost of red tape and moderating the program. source : Edge via : PS3 Fanboy |
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| edv | Aug 18 2008, 07:56 PM Post #7 |
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Faded Member
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box art from SCEE... ![]() http://threespeech.com/blog/2008/08/exclusive-littlebigplanet-uk-packshot/ Edited by edv, Aug 18 2008, 07:58 PM.
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| NinjaTM | Aug 19 2008, 12:07 PM Post #8 |
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LittleBigPlanet Fever Has Started! Some of early details of pre-order campaign for you to decide which item you’d like. Stay tuned for much more detail on which retailer will have what pre-order item and when to go to your favorite retailer to reserve your copy. Here’s the master list: The Official “LittleBigPlanet Creator” MiniGuide by Brady Games - This exclusive digital guide is a primer for LittleBIGPlanet’s CREATE tools and provides users with a quick tutorial to begin developing their own levels.” ![]() LittleBigStickerBook - For those of you who love to customize - this item is for you! This exclusive sticker book contains some of our favorite LBP imagery for you to apply your own ‘mash-up’ to your favorite possessions. Or take something else you own and make it your favorite! ![]() LittleBigPouch - Keep your LBP game safe and protected from the elements with this exclusive burlap pouch. Its so unique and stylish, it would make a SackMother proud. ![]() Exclusive Nariko SackGirl - SackBoy’s beware! Nariko SackGirl has been known to keep other SackBoys (and SackGirls) in check. This exclusive downloadable costume features our favorite heroine on the PS3. ![]() Exclusive Kratos SackBoy - Nuff’ said. Yes…the forum rumors were true - but the biggest question remains “why didn’t this guy smile?” Seriously, this is another exclusive downloadable costume that will elevate your SackBoy status to godlike proportions. ![]() Keep an eye out for more LittleBigNews in a few days. Source: PlayStation.Blog |
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| TheUndead | Aug 19 2008, 12:37 PM Post #9 |
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Mati Hidup Semula
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OMG,, the wait killing meee!!! Tak sabar nak main (game ni)
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| PBMYshenmui | Aug 20 2008, 09:34 AM Post #10 |
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Penunggu Gua
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We want LBP!!! |
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| edv | Aug 20 2008, 09:15 PM Post #11 |
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ahaha logo aku dah ilang.sori ninja saje aku edit bg nampak lawo...
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| NinjaTM | Aug 28 2008, 11:06 AM Post #12 |
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Get Ready to RACE™
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Little Big Planet - Meerkat Kingdom Preview |
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| PBMYCyphereza | Sep 4 2008, 09:47 AM Post #13 |
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Cyph, last of the Sith
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*sigh* bila malaysia nak ada pre-order for this game? |
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| NinjaTM | Sep 10 2008, 08:38 PM Post #14 |
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Some good news. Prepare to invade your nearest mamak bookstore. ![]() Get Kratos Sackboy with Official PlayStation Magazine ![]() The Official PlayStation Magazine in the UK will be giving away codes to download the limited edition Kratos Sackboy for LittleBigPlanet. In the bag with issue 24 of OPM will be a card containing a unique code to snag the specially made-up Sackboy - one of two limited edition Sackboys. The other one, Nariko from Heavenly Sword, will be given to pre-orders of LittleBigPlanet on Play.com. Also in the issue will be the, word exclusive LittleBigPlanet review, and the first 50 subscribers to the magazine will also be sent an exclusive Sackboy plush toy. Issue 24 will be on shelves September 30. Source: http://play-beyond.net/2008/09/10/get-kratos-sackboy-with-official-playstation-magazine/ |
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| edv | Sep 11 2008, 12:59 AM Post #15 |
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woohoo i'm coming...but not mamak la.try usha kedai buku wak leman dulu...
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